Dunqan's Implant and NanoModules Information

I've put together some information on Implants and NanoModules to help me determine which modules I'll want to use.  It's a bit tricky because you can only put one type of NanoModule in each type of implant and hopefully this info will help you determine which module should go in which implant.  There is a bit more explanation of what I know below the links.  Send me a tell in the game (Dunqan) and tell me if you found this info useful.  Some of the information is still missing and are blank in the individual NanoModule charts.  If you come across this info please e-mail it to me. brian@brianduncan.com

How to use this info: Implants are tricky and esoteric and not very well explained.  Here is what I plan on doing and maybe this will help you.  

Since blank Implants (head, feet, etc.) are fairly cheap (quality level 10 ones are about 830 credits) and are also constantly available in the general stores you can hold off on buying them 'til you need them. Here are the Quality - Costs:  1 - 503, 5 - 567, 10 - 829, 15 - 1292, 20 - 1958

Stores carry NanoModules and you can find them off of monsters them but they are of random quality and random type.  If you find a Shining Mechanical Engineering Quality 10 module, should you put it in that head implant or wait for something else?  Use the NanoModules by Location page to figure out which modules best fit your character's needs.  If you really need Nano-Programming skill you're better off ditching or selling the Mech.Eng. one and waiting until you pick up a Nano-Programming module.  Alternatively you could create 2 head implants and switch them out when needed.  Check the stores periodically for modules of that type in a decent quality range and if you find one BUY IT RIGHT THEN even if you don't have an immediate need or can't even use it yet, you may not see it in the right quality range for a LONG time again.

Links to pages on NanoModules and Implants:

NanoModules by Location - Use this to figure out what implants you should be looking out for, and to figure out your implant strategy since only one NanoModule of each type can go in each Implant and location..  

NanoModule Costs and Skills needed to use Implants - I'm currently unsure of what the ability is, but they are different and I think it's always and Ability score (e.g. sometimes it is Intelligence sometimes it is Agility).  They seem to make some sense - I created an implant to increase Shotgun and the skill needed was Agility.

Shining NanoModules names and locations - These are the best NanoModules - they give the highest skill gains, they are also the most expensive.

Bright NanoModules names and locations - These are the middling  NanoModules - they give decent skill gains and are moderately priced..

Faded NanoModules names and locations - These are the cheapest NanoModules - they give low skill gains and are very cheap.

Here is the Excel 2000 Spreadsheet I used to track this stuff.  There is also a decent amount of quality/cost/improvement information which could be used to figure out the formula, but I haven't had time to do it yet.

Take a look at Moomins' page http://www-personal.umich.edu/~tle/ao/ - He has some great info and charts that were helpful to fill in a couple of the gaps in my information. 

 

Some of what I've learned:

Implants are added using the Surgery Clinic (for 300 credits) or a portable surgery clinic which can be bought at the Medical Store for 500-2000 credits depending on quality.

Each Implant can hold 3 NanoModules, one of each:  Shining, Bright and Faded.

NanoModule locations (which implants they go with) run the gamut, but many fit some sort of pattern :

NanoModules need to be nearly as good as or better than the Implant.  A Quality 8 NanoModule won't go into a Quality 10 Implant, but a NanoModule of 9 and higher will.

I put a Quality 14 Faded NanoModule into a Quality 5 Implant and got a Quality 5 Implant.

I tried putting a Quality 12 Shining NanoModule into a Quality 10 Head Implant and got the message "Your Nano-Programming Skill must be 48...."

I tried putting a Quality 6 (maybe bright, not sure) NanoModule  into a quality 7 Right Arm Implant and got the message "Your Nano-Programming Skill must be 21...."

If you have any questions or comments please feel free to contact me:   brian@brianduncan.com